Are you not a soldier? Are you not a leader of men? MASTER YOURSELF! My son brought us to this place. For YOU!
The Quest for Týr is one of the goals in God of War Ragnarök. It is the second goal in The Path.
Objective Information[]
We have arrived in Svartalfheim. The Dwarves have left us far from Niðavellir. We will journey by boat.
The Dwarves in Niðavellir are not welcoming. To find Durlin, we must find someone who will speak to us.
Durlin's office is a short boat ride away. Atreus is hopeful he has the information we seek. We could choose to ready ourselves and hunt for resources in the bay.
The Dwarf Durlin was of no help.Maybe that is for the best.
Durlin has given us a "map" to Týr's location. What I thought was a fool's errand is starting to feel too real.
The end of the track. Another train lies ahead, broken. There must be a path around the wreckage.
We must fix this derailed train to continue.
The train is in poor condition.
We have reached the mines on Durlin's map. If he is here, Týr must be held somewhere inside.
Týr fled like a coward. This is no warrior.
Týr is in no state to help us. We will return with him to the home of Brok and Sindri to plan our next move.
We have stayed in this realm too long. The gateway is not far.
Objectives[]
- Journey to Niðavellir.
- Explore Niðavellir.
- Boat to Durlin's office.
- Exit Durlin's office to the port.
- Reach the mine beyond the mountain.
- Reach the front of the broken train.
- Fix the broken train.
- Ride the train to the mines.
- Search the mines for Týr.
- Pursue Týr.
- Exit the mines with Týr.
- Escape through the Mystic Gateway.
Gallery[]
See also[]
- Goals