Norse Mythology Edit
Týr is a Norse god associated with war and heroic glory in Norse mythology. He is typically described as only having one hand, having lost the other to the wolf. Corresponding names in other Germanic languages are Gothic Teiws, Old English Tīw and Old High German Ziu and Cyo, all from Proto-Germanic *Tīwaz. The Latinized name is rendered as Tius or Tio and also formally as Mars Thincsus.
In the late Icelandic Eddas, Týr is portrayed, alternately, as the son of(Prose Edda) or of (Poetic Edda), while the origins of his name and his possible relationship to (the divine ancestor of the Germanic peoples) suggest he was once considered the father of the gods and head of the pantheon, since his name is ultimately cognate to that of , the reconstructed chief deity in Indo-European religion.
Before Fenrir was chained and imprisoned, the gods decided to raise the wolf pup in Asgard. They knew the future of young Fenrir and let him stay but none of them dared to go near the wolf. Týr was the only one brave enough to go near and take care of the wolf.
But with Fenrir growing so quickly Odin and the gods decided to move him and have Fenrir chained to keep Ragnarök from happening. Týr didn't agree to this, the wolf Fenrir knew they were trying to chain him because of Ragnarök.
Fenrir broke every chain the gods used to keep him imprisoned. Until they sought aid from the dwarves who forged something to keep the wolf tied up.
When the gods returned Fenrir asked if the new material was made with magic, they told him it wasn't. So Fenrir decided to test them by having one of the gods put their hand in his mouth. If they were lying one of the gods would lose a hand, Týr was the only one brave enough to volunteer. Fenrir found out that the material was magic and Týr lost a hand.
In Gylfaginning, he's regarded as bringer of victory as well as one of the bravest and valiant for his role in the binding of Fenrir and yet also promoter of perjury. The latter made him not considered as a god associated with settlement among the people.
In the God of War Series Edit
Before God of War (2018) Edit
Týr was the son of Odin and an unknown woman and was the half-brother of Thor and Baldur. Although he was the god of war, Týr fought for peace. He was a frequent traveler of the world, eager to learn about other cultures and gain new perspectives, believing it to be the only way of achieving true peace. Because of his kind demeanor, Týr was often given relics during his travels, keeping them safely tucked away in his own personal vault. Týr was also responsible for leading the construction of the Temple in the Lake of Nine, allowing for faster and more fluent travel between the Nine Realms.
A natural pacifist, Týr sought to broker peace between his people, the Aesir, and their long-standing enemies, the Jötnar, following the tentative truce between the Aesir and the Vanir. Though the Giants were frightened by the Aesir's power, they held enough trust in Týr to allow Odin entry into Jötunheim for negotiations. Unbeknownst to Týr however, Odin secretly intended not to honor any deal made, and instead, used the opportunity to spy and steal the Giants' secret wisdom.
Anticipating Odin's treachery, the Giants expelled him from Jötunheim, cursing him never to return. In anger, Odin turned his wrath on the Giants of Midgard, allowing Thor to massacre them at will. Feeling guilty for his role in the Jötnar's suffering, Týr aided the Guardian of the Jötnar, Faye, in hiding the gate to Jötunheim in the space between realms, preventing Odin from ever having a direct way back to Jötunheim. However, through the use of the Unity Stone, Týr himself was still able to access Jötunheim via the hidden gate.
Eventually, Odin grew to regard Týr as a threat to his power, correctly suspecting him of plotting with the giants. As a result, Odin and Thor have him imprisoned and keep it a secret, leading to most of the Nine Realms believe that Odin had killed him.
Despite being the Norse God of War, Týr used his powers and abilities to make peace between the races, instead of starting wars unlike his Greek counterpart Ares, and then Kratos. He used his powers not for selfish reasons like his fellow Aesir but for a higher purpose and with wisdom. Týr also liked to interact with other races and cultures, to learn and share knowledge with them, unlike Odin, who jealously hoarded knowledge.
All the realms adored Týr for his peaceful and understanding nature as they worked together in creating the gateway in each realm and the original Temple of Týr, all thanks to Týr's leadership. Even the Giants, enemies of the Aesir, trusted Týr with some of their deepest secrets and knowledge on how to reach their world. They also gifted him their bejeweled eyes that allowed him entry to all realms. Mimir and other figures besides the Aesir continue to speak highly of Týr.
Overall, Týr was practically nothing like his Aesir kin, who were power-hungry, self-righteous, arrogant and warmongering. Thus, Týr could very well be indeed one of the few gods who were genuinely good. This makes Týr one of the very few gods that has earn Kratos' respect.
Mimir stated that Týr tried to see the best in people; thus, often leaving him susceptible to the deceitful and heinous nature of others, including his own father, who would later betray this trust. Týr hoped to bring his father and the Giants together and forge everlasting peace but Odin only came so he could enter Jötunheim and learn their secrets of precognition. From that point on, Týr worked tirelessly to ensure that Odin could never enter Jötunheim, likely feeling responsible of the resultant rampage and genocide his brother Thor conducted on Odin's orders. The Giants themselves were desperate enough to entrust Týr, an outsider, with the secret paths to their Realm, likely because of how close he was to them. Even Kratos's future wife, Laufey, helped Týr in hiding the Realm Gate to Jötunheim from Odin.
Týr proved to be a very cunning and clever individual, evident in the complex traps and mechanisms found in his temple and of hiding the Jötunheim gate between the Realms. Even Mimir, who is credited as the smartest man alive, was in awe of how clever Týr was in making sure the Aesir could not reach the giant's realm and of the knowledge he gained.
Powers and Abilities Edit
- Immortality: As a god, Týr was innately immortal, with only divine forces and weapons could slay him.
- Superhuman Strength: As the Norse God of War and a son of Odin, it can be assumed that Týr held immense superhuman strength.
- Combat Abilities: Befitting his status as the Norse God of War, Týr presumably excelled in all forms of armed and unarmed combat. Combined with his intellect and cunning, it can be assumed that he was an exceedingly formidable warrior.
- Gifted Diplomat: His gift in diplomacy earns him immense respect and even adoration from various races of different realms and even foreign pantheons. Even the Aesir-hating giants trusted him enough of their deepest secrets, and was possibly the only Aesir they held in high regard. His leadership qualities brought the various races of the realms to construct the Temple of Týr that allowed direct travel to each realm.
- Magic Eyes: Just like Mimir, Týr possessed magical bejeweled eyes, made of Bifröst crystal, which were gifted to him by the Giants. They were capable of projecting magical images, and revealing secrets. It is unknown what happened to them after his assumed demise.
- Týr is the Norse God of War, it makes him the Norse equivalent to both Kratos and Ares.
- Tacitus, a Roman historian, associated Týr with Ares's Roman equivalent Mars. However, linguists believe that Týr's actual name, Tiwaz, is etymologically related to the names Zeus/Jupiter. Hence according to linguists, Zeus/Jupiter would be the Greco-Roman equivalent of Týr.
- Týr's secret room has many murals that depict him traveling to different realms outside his own and apparently encountering other cultures: Greek, Japanese, Mayan, Egyptian, and Celtic. The room even had chambers filled with treasures and items from those cultures, as well as a vase depicting Kratos on a bloody rampage, an amphora of wine from the island of Lemnos and a Pschent, and others including an Egyptian double crown.
- Kratos can wear Týr's armor, similar to how he wore Ares' Armor in the original God of War.
- The presence of an amphora depicting Kratos with the Blades of Exile in Týr's chambers could imply that Týr may have visited Greece at some point prior to the destruction of the Greek pantheon or during the events of God of War III.
- Contrary to his classic appearance in the Eddas, Týr is depicted with both hands in all murals seen of him. This is interesting, as according to Mimir, the infamous "binding of Fenrir" has apparently already occurred. It is possible that, just like with Jörmungandr, time manipulation is at play.
- Beneath his temple, Týr kept an army of stone soldiers. However, instead of the assumption that they could come to life, they are purely sculptures of stone. Týr created them due to his personal hope, "that this army would be the only one he would need in the world he envisioned."
- Interestingly, Tyr's jötnar shrine depicted him in chains, possibly indicating that he was merely imprisoned, not killed.