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Týr

Týr The God of War


Omega (God of War 2018)

This article contains lore based on real-life sources from Norse Mythology as introduced from the God of War Norse Era.


For the impostor Týr click here.

A man at war with himself places a deficit upon his focus. He is impatient, emotional, easily surprised. A man at one with himself has a clearer mind, sharper instincts. That man is ready to win. That man is ready to progress.

–Týr to Kratos

Týr (Old Norse: Tyrr, Nordic: ᛏᛁᚱ) is the Aesir God of War, Law, Justice, and Honor.

Following a spiritual awakening, he gave up his role as the God of War, embarked on a journey of introspection, and changed his position to one of peace. Týr was imprisoned by Odin and Thor. After the death of Odin and the destruction of Asgard, he was freed by Kratos and Freya.

With the defeat of Odin, it was later decided to make a council to rule the Nine Realms instead of being controlled by one All-Father. Týr decided that it would be for the best that Kratos should be part of the newly formed council and represent as the God of War. As Týr invited Kratos to Valhalla to help him face his past and future, Kratos eventually agreed to be part of the council.

With his mission complete, Týr would once again leave the Nine Realms and set out on his own journey.

Norse Mythology[]

Týr is a Norse God associated with war and heroic glory in Norse mythology. He is typically described as only having one hand, having lost the other to the wolf Fenrir. Corresponding names in other Germanic languages are Gothic Teiws, Old English Tīw and Old High German Ziu and Cyo, all from Proto-Germanic *Tīwaz. The Latinized name is rendered as Tius or Tio and also formally as Mars Thincsus.

In the late Icelandic Eddas, Týr is portrayed, alternately, as the son of Odin (Prose Edda) or of Hymir (Poetic Edda), while the origins of his name and his possible relationship to Tuisto (the divine ancestor of the Germanic peoples) suggest he was once considered the father of the Gods and head of the pantheon, since his name is ultimately cognate to that of Dyeus, the reconstructed chief deity in Indo-European religion.

Týr's most notable tale is how he lost his hand to the Wolf-Giant Fenrir. Before Fenrir was chained and imprisoned, the Gods decided to raise the wolf pup in Asgard. They knew the future of young Fenrir and let him stay as a way to try and control their fate, but no one other than Týr dared to go near the wolf out of terror. As such, Týr was the only one who dared approach the wolf to feed him. But with Fenrir growing so quickly, Odin and the other Gods decided to imprison him to keep Ragnarök from happening.

Fenrir broke every chain the Gods used to keep him imprisoned. Until they sought aid from the dwarves who forged the magical Gleipnir; an unbreakable chain made from six mystical materials: the sound of a cat's footfall, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish and the spittle of a bird. Gleipnir was noted to be as thin and as soft as a silk ribbon.

When the Gods returned Fenrir with the new chain, the wolf grew suspicious due the apparent pointlessness of being bound with something so delicate. So Fenrir decided to test their honor, by having one of the Gods put their hand in his mouth as he was bound as a show of good faith that meant there was no deceit surrounding the silk chain. If they were lying, one of the Gods would lose a hand. Týr silently stepped up and placed his right hand within the wolf's jaws. As Fenrir thrashed and kicked, Gleipnir only grew stronger and tighter. Realizing he had been tricked, Fenrir bit off Týr's hand in rage.

In Gylfaginning, he's regarded as the bringer of victory as well as one of the bravest and valiant for his role in the binding of Fenrir and yet also promoter of perjury. The latter made him not considered as a god associated with settlement among the people.

In the God of War Series[]

Before God of War (2018)[]

Birth[]

Although he was the God of War, Týr fought for peace. He was a frequent traveler of the world, eager to learn about other cultures and gain new perspectives, believing it to be the only way of achieving true peace. Because of his kind demeanor, Týr was often given relics during his travels, keeping them safely tucked away in his own personal vault. Týr was also responsible for leading the construction of the Temple in the Lake of Nine, allowing for faster and more fluent travel between the Nine Realms.

Path to Pacifism[]

A natural pacifist, Týr sought to broker peace between his people, the Aesir, and their long-standing enemies, the Jötnar, following the tentative truce between the Aesir and the Vanir. Though the Giants were frightened by the Aesir's power, they held enough trust in Týr to allow Odin entry into Jötunheim for negotiations. Unbeknownst to Týr however, Odin secretly intended not to honor any deal made, and instead, used the opportunity to spy and steal the Giants' secret wisdom.

Imprisoning Garm[]

After learning of a wolf that did not stop growing in Helheim, the Aesir went after the giant wolf, Garm, with chains to imprison the huge logo. After some tests of chains, Týr, the god of War, managed to trap the direwolf and the Aesir leave for Asgard, but not before Odin captures and imprisons the wolf's children, Sköll and Hati in Asgard.

Meeting Faye[]

Tyr Imprisoned

Týr being imprisoned by Odin and Thor

Anticipating Odin's treachery, the Giants expelled him from Jötunheim, cursing him never to return. In anger, Odin turned his wrath on the Giants of Midgard, allowing Thor to massacre them at will. Feeling guilty for his role in the Jötnar's suffering, Týr aided the Guardian of the Jötnar, Faye, in hiding the gate to Jötunheim in the space between realms, preventing Odin from ever having a direct way back to Jötunheim. However, through the use of the Unity Stone, Týr himself was still able to access Jötunheim via the hidden gate.

Eventually, Odin grew to regard Týr as a threat to his power, correctly suspecting him of plotting with the giants. As a result, Odin had Týr secretly imprisoned in Asgard and spread rumors that he had died. As a result, almost everyone in the Nine Realms believed Odin had killed Týr.

Betrayed by All-Father[]

God of War Ragnarök[]

When Kratos and Atreus went out to search for Týr after discovering that he is still alive, Odin, to prevent the duo from finding where his son is actually imprisoned, proceeded to pose as Týr and imprison himself in a mine in Svartalfheim. This ruse was eventually exposed by Brok. During the destruction of Asgard due to Ragnarök, Týr remained imprisoned and survived as his prison was one of the few fragments of the realm that managed to escape the destruction.

Much later after Odin's death, Kratos and Freya travelled to Niflheim and discovered the ruined prison, which is being guarded by some of the surviving Einherjar. There, the two discover the real Týr in one of the cells. At first, Kratos thinks that he is just an illusion conjured by Odin, but Mimir thinks that he is real. Týr is pleased when Kratos and Freya revealed that Odin is dead and all the realms are free from the rule of the Aesir after many centuries. Freya explains that Odin's magic allowed him to only take the shape of the living. For that reason, Odin needed to keep Týr alive, having figured that in that way he would be of more use than dead.

After being freed, Týr briefly stays in his prison to ponder about what he has learnt and trying to remember Kratos, whose name he had heard in the past. He can be found wandering throughout the other realms after leaving Niflheim.

In Muspelheim, Týr sits at the edge of the Spark of the World, remarking how Surtr must have found peace after his sacrifice, yet he always felt sorry for him and Sinmara and how he heard Sinmara weeping over Surtr's death when Týr was in Niflheim.

In Midgard, when Kratos and Freya find Týr (next to the Artifacts: Stolen Treasures: Kila), he only states that he wishes to be left alone which the pair cordially agree to.

In Alfheim, between The Strond and Temple of Light Mystic Gateway, right before climbing the wall, Týr wishes he could have seen the peace Freyr forged between the Light Elves and the Dark Elves. He then asks to be left alone to pay homage to Freyr in his own way.

In Helheim, Týr silently communicates with Hræsvelgr and Mimir remarks that their conversation is awfully quiet. But Freya reveals that there are other ways to communicate.

In Vanaheim, while practicing some form of tai chi in Freyr's Camp, Týr assures Freya that she saved her people when she returned to them. Freya says she did nothing but Týr counters that he did nothing since he was imprisoned for so long while Ragnarök occurred. He tells Freya that by returning to her people despite them detesting her, she helped them turn the tide of the battle against the Aesir. He then states the he could feel her love for Vanaheim in the breeze, and that love helped her win in the end.

In Svartalfheim, he sits at the Watchtower on the south side of the Bay of Bounty and observes the freed lyngbakr. Týr offers comfort to Mimir for the lyngbakr choosing to not leave its pen, comparing the creature to how he and Mimir being former captives of Odin. Just as Mimir was grateful to Kratos for freeing him even without his body, Týr believed some part of the creature was still grateful for being freed.

Mastering Valhalla[]

Sometime after wandering the Realms, Týr sent an invitation to Kratos along with directions to Valhalla, which Kratos and Mimir headed towards three days later. After burning himself in the cage with Helios, they meet up with Týr, who laments about wrestling with his own problems and could only find the answer in Valhalla, where he entered through a mysterious door. When Kratos asks about the door, Týr does not want to spoil it, and instead wanted to "prepare" Kratos by sparring him with a spear and shield. After Kratos defeated Týr and opened the door, he was still not ready, so Týr sent him back to the shore.

Throughout the trials, Týr guides Kratos to confronting his past, beginning first with the Spartan's pledge to Ares for victory against the barbarians, his relationship with Helios and decision to behead him to acquire his power, and the opening of Pandora's Box and the release of Hope at the end of the Second Titanomachy. Each time Kratos visited Týr to duel him, the former God of War unveiled a new weapon he acquired from his journeys: a macuahuitl from the Mayan Empire, two khopesh from the River Empire, and a katana from Ancient Japan. When Kratos asked Týr why he wants him to take his old position as he was more well-known and capable, Týr explains that he is no longer remembered by mortals and the days he hoped to unify the Nine Realms are long past. With Kratos' reputation as a hero of Ragnarök, he is more well-known, respected, and most qualified by far to take the role. He offers wisdom and insight on the throne, whom Kratos views as a throne of monsters due to his and Ares' reputations as gods of war in Greece, in that it is not so much the throne that defines the god but the god who sits upon it and makes the decisions with the power that comes with it. Týr also explains that back then before becoming god of war, he was having doubts that if he took the throne, it would only strengthen Odin's power hierarchy which he did not trust. Ultimately, Týr decided that he could wield the throne with better influence within than out by being a leader, not a ruler.

After Freya and the Shield Maidens learn of Týr's connection to Valhalla, Mimir asks Týr how he can access Valhalla easily when he has not died before. Týr called it a technicality, involving the work to regain the arm Garm had bitten off ages ago. While he only had to take a brief visit to Helheim for that, Valhalla had accepted him. Týr also explains that Odin had tried his hand at Valhalla before in seeking to gain control over the Valkyries but failed as Valhalla has its inhabitants look into their hearts and minds for answers, something Odin was incapable of doing.

Appearance[]

Týr is an imposingly tall God in comparison to his Aesir kin, towering over even the likes of Thor at 8'5. He has a notably spindly frame, while his bare forearms suggest a more sinewy physique coupling his unique form. He has long, almost unkempt chestnut-brown hair grown to a moderate length, the tips reaching just over his shoulders and a bit over his upper back. He uses Hemp-ties, beads and braids help keep the look from being too grizzled. His beard is of similar length, braided in a much neater fashion and adorned with silver beads in similarity to his hair. As a gift from the Jötnar, Týr's eyes have been bejeweled and replaced with Bifröst crystals, giving them a permanent golden glow and purely yellow color. He has several tattoos, his left arm decorated with light brown hieroglyphics from his travels to Egypt using an exotic pigment from the far-off lands he liked to visit, while his forehead is inked with a blue inverted triangle. All of these markings appear somewhat faded on his complexion. As evidenced in God of War Ragnarök: Valhalla, Týr's forehead tattoos, as well as his arms, glow a vibrant gold when his magic is in use.

Due to lengthy imprisonment under the thumb of Odin, Týr's clothes are notably weathered, sporting a tattered blue woolen tunic layered over by a red linen waist scarf, gold-plated skirt and various hides and leathers woven in with hemp fabric and a wide leather belt to hold the waist accessories in place. Hanging from this belt are multiple golden baubles from his travels, and in addition to this Týr wears multiple stiff-tempered leather straps on his right wrist. His wool leggings are a dark green and puffed above the knees, with everything below fixed close to the legs via leather straps. These straps reach his bare feet, which loop under the midfoot.

Týr retains these clothes during his first meeting with Kratos in Valhalla, but in subsequent meetings, his clothing has changed. His trousers will change from green to blue, and become less patched, and the leatherwork around his waist now has golden detailing and, most notably, he is also now wearing a cuirass similar to his armor set, over a new, darker blue tunic. Whereas, Týr's statue is depicted as having Nordic and Celtic chest armor and his helmet has Egyptian and Persian traits in its shape and detailing.

Personality[]

Box or no box, Kratos… hope and fear and love and hate exist in every one of us. The question is… which will you choose to let guide your actions? Each choice we make… shapes our world.

–Týr to Kratos

Despite being the Norse God of War, Týr used his powers and abilities to make peace between the races, instead of starting wars unlike his Greek counterpart Ares, and then Kratos. He used his powers not for selfish reasons like his fellow Aesir but for a higher purpose and with wisdom. And this, in a way, made him a war deity in name only. Týr liked to interact with other cultures, while gaining a new perspective, to learn and share knowledge & wisdom with them, unlike Odin, who hoarded knowledge, guarding it jealously. Due to his kindness, Týr accepted items from the places he visited. Týr kept all the gifts in his temple, most likely to remind himself of the wisdom and knowledge he learned and shared.

All the realms adored Týr for his peaceful and understanding nature as they worked together in creating the gateway in each realm the Temple of Týr, all thanks to Týr's leadership. Even the Giants, enemies of the Aesir, trusted Týr with some of their deepest secrets and knowledge on how to reach their world. They also gifted him their bejeweled eyes that allowed him entry to all realms. Mimir and other figures besides the Aesir continue to speak highly of Týr.

Overall, Týr is practically nothing like his Aesir kin, who were power-hungry, self-righteous, arrogant and warmongering. Not to mention have no aversion on swearing as well. In fact, Týr never swears, much less using harsh remarks. Thus, Týr could very well be indeed one of the few gods who are truly noble. This makes Týr one of the very few gods that has earned Kratos' respect. During their sparring duels, Týr occasionally gives encouragement and even complimenting Kratos on the progress he makes. He is shown to be impressed upon witnessing Kratos' "Olympian powers".

Mimir stated that Týr tried to see the best in people, often leaving him susceptible to the deceitful and heinous nature of others, including Odin, who would later betray him. Týr hoped to bring Odin and the Giants together, to forge an everlasting peace but Odin only came so he could enter Jötunheim and learn their secrets of precognition. From that point on, Týr worked tirelessly to ensure that Odin could never enter Jötunheim, likely feeling responsible of the resultant rampage and genocide his brother Thor conducted by Odin's orders. The Giants themselves were desperate enough to entrust Týr, an outsider, with the secret paths to their Realm, likely because of how close he was to them. Even Kratos' future wife, Laufey, helped Týr in hiding the Realm Gate to Jötunheim from Odin.

Týr proved to be a very cunning and creative individual, evident in the complex traps found in his temple and by how he managed to hide the Jötunheim gate between the Realms. Even Mimir, who is credited as the smartest man alive, became very impressed by how Týr made sure the Aesir could not reach the giants' realm and of the knowledge he gained.

When Týr is freed, he is shown to still have the pacifism from Odin's guise but none of the cowardice. Whereas Odin's guise of Týr depicted him as a suicidal pacifist who absolutely refused to engage in conflict, the real Týr commended Freya for leading the final charge against Odin, demonstrating he is ready to fight when the situation calls for it. Týr is shown to be highly adaptive, whether it is from learning new languages or embracing new cultures, such as doing tai chi in Vanaheim or speaking wordlessly with Hraesvelgr in Helheim. Unlike his family, Týr proves to be a highly intellectual and emotionally mature individual, often coming from a source of empathy and humility and seeing the big picture. This is shown by assuring Freya that her return helped save the Vanir, comforting Mímir about freeing the lyngbakr despite it not leaving its pen, and leaving Sinmara be to grieve for Surtr.

Some time after he was freed and the Nine Realms were being restored to order, Týr decided to lend Kratos his aid after seeing he was struggling with his new identity as a God of War. He sent Kratos an anonymous letter inviting him to Valhalla to test himself. When Kratos finally made it to the end of the trials, Týr appeared and chose to battle him as a means of helping Kratos improve his abilities. Týr would further demonstrate his compassionate side, admitting to Kratos he was helping the Spartan merely because he could and because Týr himself had faced many of the same inner conflicts that Kratos was experiencing. During his trials, Týr would provide his wisdom by delving into Kratos' past deeds as the Ghost of Sparta, having Kratos acknowledged that not all of his past actions were done out of evil and that he had still protected his people as a general. Thanks to Týr's emotional support, this would help Kratos come to terms with his past and accept his new identity as a God of War of the Norse lands.

Relationships[]

Odin[]

Týr's old ways are dead. HE IS DEAD, y'a understand?

Odin to Loki

The Norse God of War compromised himself to Odin's eyes the day he gave up his traditional role as a deity, and when he sided with the Jötnar to protect them from the King of the Aesir. Not only that, with all the knowledge and secrets his former subordinate gained from his various journeys, the All-Father came to consider Týr as a threat to his own authority. Odin also sought the secrets of Jötunheim and the Giants. Týr attempted to open relations between them by inviting Odin to a summit with the Giants, but Odin only agreed in order to steal the secrets of Jötunheim. The giants saw Odin's sinister intentions and expelled Odin from Jötunheim, banishing with a curse that prevented him from ever returning. In response, Odin began a genocidal campaign to slaughter any giant the Aesir could find. This proved too much for Týr, who turned against Odin to help the giants cut Jötunheim off from the other realms. For this betrayal, Odin had Týr imprisoned and spread rumors of his death.

Týr remained imprisoned for the remainder of his life in the dungeons of Asgard. There he was presumably tortured and by Týr's own account in the official God of War cookbook; Fed moldy, rotten bread and other spoiled foods. Týr was progressively forgotten by all and erased from the Aesir family. When Odin got word that the legendary God of War was actively searched by a young man, he took the sly decision to impersonate Týr. The punishment was double: not only did he mean to fool his enemies, he also conscientiously destroyed Týr's reputation by showing him as a borderline coward, a broken man who seemingly lost his fighting spirit and any sense of courage. This was a personal vengeance from Odin who held Týr's peaceful views with utter contempt. As such, he also used Týr's appearance to bring confusion and mistrust within the group led by Kratos, even succeeding in driving a wedge between the Spartan and his son. With his — brilliant — mockery of Týr, the All-Father proved yet again his incredible lack of consideration for others.

Thor[]

Sorry about your statue Týr... you preachy old stif!

Thor about Týr's statue.

Although Thor and Týr are never seen interacting with each other throughout the series, it is not difficult to guess the nature of their relationship. At first, it would seem that the two gods would get along quite well. Both were half-Giants, but they ultimately chose a very different path that led to the complete breakdown of their relationship. The point here is that Týr has dedicated a good part of his life for the preservation of everything Thor deeply hated, particularly when the God of War worked hard to ensure the safety of the Jötnar. Týr desperately tried to unite the Nine Realms and did not care about the race and where the people came from. On the other hand, Thor sought to destroy Týr's legacy, as demonstrated when Odin ordered him to break Týr's Temple in Asgard.

Týr did not hesitate to stand up to the All-Father - which cost him dearly in the end - Thor proved to lack the necessary will to do so, and he may have resented Týr for this. One could even assume that Týr was better than Thor, and the latter likely knew it. Ultimately, Týr was the antithesis of Thor, as he became the symbol of what the Aesir could be if they acted for the greater good, where Thor was the symbol of the Aesir’s cruelty and oppression. Another example of Thor's poor esteem towards his former fellow Aesir is when he battles Kratos on Týr's Temple bridge above the frozen lake, commenting ironically about the destruction of the statue dedicated to the former God of War.

Heimdall[]

While not much is known about Heimdall's relationship with his fellow Aesir, Týr's particular affinities with the Jötnar - the very archenemy of the Aesir - certainly got him on the wrong side of the God of Foresight. Not only that, Týr represented pretty much everything Heimdall hated: his half-giant condition made him a Jötunn. Heimdall would consider him a "half-breed" and an insult to the Aesir, as well as a traitor for having tried to protect the Giants from Thor and Odin's fury. His peaceful intentions, and the fallen God of War's interest in travelling across the other pantheons and discovering different cultures were utterly contrary to Heimdall's own worldview, which considered Asgard as the heart of the civilized world, destined to rule over all the others by sheer force. When Odin took action and had Týr imprisoned in Niflheim, the Watchman of the Aesir most likely supported the All-father's decision as he would consider him the be a threat to the Aesir, Heimdall really only ever considered himself as the only person the All-Father could really trust and he most definitely couldn't trust Týr, traitor to his people.

Baldur[]

Not much is known about Týr's relationship with Baldur. We can assume that Baldur was raised to hate Týr for his association with the giants. When Odin impersonated Týr, he himself mentioned how Týr hasn't seen Baldur since he was "only a boy" so it's likely their relationship was originally fine before Baldur was clouded by Odin's views.

Magni & Modi[]

While not much is known about Magni & Modi's relationship with Týr, however his particular affinities with the Jötnar - the very archenemy of the Aesir - certainly got him on the wrong side of the boys.

Thrúd[]

Not much is known about Thrúd's views on Týr since her people and family marked him as a traitor, however Thrúd's caring personality and lack of care that Loki is a giant can only make one assume that she would have no issue with him. Thrúd herself wants peace for all of the realms so she is alike with the former God of War in that regard.

Freya[]

But there's a reason the tide turned when the goddess Freya returned home. Your love of this place... I can feel it.

Týr to Freya

Freya greatly respected Týr and admired the way the God of War inspired love and peace wherever he went unlike his fellow Aesir and Týr respected Freya herself. Freya was shocked to hear of Týr's supposed death at Odin’s hands and was shocked again upon seeing that he was alive. Freya would later learn that Týr was the one behind Kratos' invitation to take part in the challenges set for him at Valhalla to master himself and would be initially appalled but would choose to trust his intuition and intent upon hearing from Kratos himself that it was helping. Týr is shown to greatly respect Freya at this point and wholeheartedly encourages Kratos to join her peace council. He feels as though Freya has been there for her people more than he could ever be.

Mimir[]

Mimir...? Is that you, old friend?

–Týr seeing Mimir again

Mimir and Týr are actually shown to be good friends with one another, likely because of Mimir's decision to turn a new leaf and to become a better person worthy of respect. Týr admires Mimir's personal growth journey and encourages him to continue striving to be a better person so one day he can fully accept the person he has become rather than who he used to be.

Freyr[]

I wish to pay my respects to your brother.

–Týr talking about Freyr to Freya

Not too much is known about Týr and Freyr's relationship but it can be seen that Týr greatly respects Freyr, Týr even acknowledges Freyr's efforts of keeping his people safe and granting peace for his realm. When Týr begins to travel around the realms you can even catch him staring at Freyr's statue to pay his respects to Freya's late brother's passing. We can assume Freyr liked Týr as well since he wanted to forge a peace between the realms as well even saying that he wishes he could have seen the peace Freyr had forged for the light and dark elves.

Kratos[]

Kratos knew nothing about the Norse God of War, this was because Odin made it his mission to make sure no one knew about him after imprisoning him. He learned more about Týr while traveling through his temple and also through his good friend Mimir, developing a measure of respect for his counterpart. He would use Týr as an example to Atreus to use his godhood for others but this seems to have affected Kratos as well. He would even use Týr example of keeping secrets so that Atreus wouldn't tell Sindri about his godhood showing he was having a high opinion of Týr. This was saying something as Kratos still had difficulties trusting Gods after his experience with the Gods of Olympus. When meeting Týr in the land of the dwarves Kratos was not impressed and believed he would not be as useful as Atreus hoped though he still hoped he was wrong. His anger and distrust for Týr would increase for his continued uselessness and and for playing a hand in Atreus going to Asgard by encouraging his foolishness and confusion. He was not unaware he was actually talking to Odin and when he meet the real Tý in Niflheim things got interesting.

At first, he thought he was an illusion created by Odin but Mimir assured him he was the real thing. They gave him his space and Kratos hoped he would find peace in the Nine Realms now that Odin is gone. He would also find Týr walking across the Nine Realms and would listen to his advice, showing that his respect for Týr didn't wane after Odin's deception. Later on, sensing the inner conflict that Kratos has been through, he decides to help him out, with Týr sending Kratos an anonymous letter inviting him to Valhalla to "Master Thyself". While in Valhalla, he eventually finds out it was Týr, with the intentions to help the Spartan become a beacon for the people and become a member of Freya's new council, Týr challenges Kratos in a sparring match and they eventually battle, he does this consistently to see Kratos' growth and redemption. While doing this, Týr tries to level with Kratos and talk about his past, helping Kratos to accept that he is a different man than what he was back in Greece. Finally, after defeating Týr a fourth time, Kratos is granted a final vision of his younger self on the Throne of War. Kratos, after centuries of suffering, comes to terms with his rage. He decides to become more than just a God of War, but a God of Hope, taking the throne and moving past his life of revenge. Kratos then returns from Valhalla by using the gate, this time, greeted by Shield Maidens and finally agrees to join Freya´s council. Týr has proved to be a great council, ally and friend to Kratos.

Powers and Abilities[]

As the Norse God of War, Týr possessed immense superhuman physical abilities and supernatural powers, which is seemingly further enhanced by his travels across numerous lands and prior experiences. Living up to his legend, Týr proved himself to be a powerful opponent to Kratos, who even acknowledged Týr as among the most formidable opponents he has ever faced. Unlike his older half-brother Thor, who relied purely on brute force and his lightning abilities, and his father Odin who relied exclusively on his magic and spells, Týr combines both his physical and magical prowess to create and utilize a very versatile and deadly combat style that proved to be a threat to anyone that has faced him before.

Powers[]

  • Superhuman Strength: As the God of War and the second oldest son of Odin, Týr has immense levels of superhuman strength, which was great enough to allow him to fight competitively with Kratos. During their sparring matches, Týr was able to casually catch Kratos' punch shortly after being thrown around, which had enough force to create a shockwave, and grapple with him hard enough to force Kratos to exert considerable effort in overwhelming him, easily throwing Kratos around with enough force to daze him if not stopped in time and visibly affect Kratos with his attacks.
  • Superhuman Durability: As the God of War, Týr possess immense levels of superhuman durability, able to withstand a hard fight with Kratos with minimum pain and injury, including being punched hard in the face and thrown back with both of Kratos' hands, as he quickly got back up with no effort to catch Kratos' punch in time.
  • Superhuman Dexterity: Despite his enormous size, Týr has incredible reflexes and agility, also capable of moving at incredible levels of speed, with him being capable of catching Kratos off-guard without much difficulty and also proving very versatile with his movements, with his spear and shield Týr is very precise and fast with his trust attacks, using his dual khopesh, Týr can spin mid-air while attacking at the same time and landing with both elegance and precision and dash vast to attack Kratos, with his nodachi Týr's speed its at it's finest, capable to shift and dash at high velocity, and his clones only compounds his already outstanding speed and flexibility, his attacks with his nodachi are among the fastest of his arsenal, proving to be very fast and aggressive at the same time.
  • Immortality: As a God, Týr is innately immortal, with only divine forces and weapons being capable of slaying him.
  • War Embodiment: As the God of War, Týr has much of his power from wars. Although he is a peaceful god, he does not hesitate to use his powers to defend himself or others.
  • Magical Eyes: Just like Mimir, Týr possessed magical bejeweled eyes, made of Bifröst crystal, which were gifted to him by the Giants. They were capable of projecting magical images, revealing secrets and capable of manipulating Bifröst in a combat scenario.
  • Inter-Dimensional Travel: Through the use of the Unity Stone, Týr was able to access the realm between realms. This allowed Týr to travel to distant lands of different cultures; namely - Greek, Japanese, Mayan, Egyptian, and Celtic. He was also able to access the secret pathways to Jötunheim, something which even Odin himself cannot do.
  • Weapon Conjuration: Similar to Ares and the Valkyries, Týr is capable of magically summoning his spear and shield. In addition, he can also summon other weapons including ones he had gotten from his travels. These include a nodachi, a dual khopesh, and a macuahuitl.
  • Foreign Skills: As Týr travelled across different lands, he learned foreign magic and skills such as tai chi, yoga and meditation. He was also able to grow back his left arm with help of Egyptian hieroglyphs, that was bitten off by Garm. In Valhalla, Týr's knowledge of foreign magic us further expanded, capable to manipulate blood, light, fire, ice, darkness, ice and creating copies of himself.
  • Hemokinesis: From their second encounter, Týr can use and control his blood to perform attacks with it. Furthermore, using the blood of others, he can regenerate and heal himself.
  • Pyrokinesis: When he uses his Macuahuitl, he can imbue it with fire and make the fire expand according to where he attacks.
  • Shockwave Magic: Týr, when stomping on the ground, can send wave attacks sending balls of light.
  • Necromancy: Since their second encounter, Týr is able to summon several Greek monsters in order to support him battle.
  • Monster Manipulation: Tyr can control the Monsters so that they give him their blood to heal himself and to attack Kratos.
  • Umbrakinesis: In his third encounter, Týr can make the fighting arena become completely dark and thus take the opportunity to attack in the middle of the darkness. Despite the darkness, Týr is barely affected by the effects of his spell, making him capable of seeing in the darkness.
  • Photokinesis: Tyr can make light-based magic attacks, and when he turns the combat arena dark, he can create an area where there is light.
  • Cryokinesis: Týr, with his nodachi, can cover it with ice and launch ice projectiles.
  • Duplication Magic: In his last fight, he can create clones of himself to confuse Kratos.
  • Bifröst Manipulation: Like the Aesir, the Einherjar, King Hrófl and Mimir, he can make Bifröst attacks, and also cast Bifröst through his eyes.

Abilities[]

  • Master Combatant: Befitting his status as the God of War and further heightened by years of traveling to other pantheons and his intellect and cunning, Týr naturally excelled in all forms of both armed and unarmed combat, making him an exceedingly formidable warrior. His combat skills made him a formidable match even for someone like Kratos, giving the Greek God of War a hard fight. His years of traveling to other pantheons has led Týr to master weapons of foreign lands, and he fluidly utilizes his spear and shield, a pair of dual khopeshs, a nodachi and a macuahuitl in his sparring matches with Kratos. He also showed some hand-to-hand combat skills, occasionally grappling or punching Kratos.
  • Genius-Level Intellect: Týr is an extremely intelligent, clever, wise, cunning, creative, unpredictable and curious god, his curiosity for knowledge and wisdom have led him to know and even visit other pantheons in order to have a higher perspective and to find a way to achieve true peace, also he was able to create puzzles and keys that no normal mind can solve easily, also with his high intelligence, he was able to deceive and outsmart Odin (who himself was very smart and cunning) and his fellow Aesir for a very long period of time without revealing his intentions, being always two steps ahead of Odin. He hid all entrances to Jötunheim and all Jötnar secrets without leaving traces so that Odin will never learn from their secrets even if he was tortured or killed in the process. In combat, Týr prove to be extremely tactical in his matches against Kratos, being extremely calculating and very unpredictable in his actions.
  • Diplomat: His gift in diplomacy earns him immense respect and even adoration from various races of different realms and even foreign pantheons. Even the Aesir-hating giants trusted him enough of their deepest secrets, and was possibly the only Aesir they held in high regard. His leadership qualities brought the various races of the realms to construct the Temple of Týr that allowed direct travel to each realm, because of that, Týr was the only Aesir to earn the respect and trust of the Jötnar, including Kratos' late wife, Laufey.

Valhalla DLC[]

Gallery[]

Concept Art[]

Trivia[]

  • Týr is the Norse God of War, it makes him the Norse equivalent to both Kratos and Ares.
  • Scholars often identified Týr with a Germanic God called Mars by Roman historian Tacitus. However, linguists believe that the ancestral form of Týr's name, Tiwaz, is etymologically related to the names Zeus/Jupiter; making Tiwaz the linguistic counterpart of Greco-Roman Zeus/Jupiter.
  • Týr's secret room has many murals that depict him traveling to different realms outside his own and apparently encountering other cultures: Greek, Japanese, Mayan, Egyptian, and Celtic. The room even had chambers filled with treasures and items from those cultures, as well as a vase depicting Kratos on a bloody rampage, an amphora of wine from the island of Lemnos and a Pschent, an Egyptian double crown.
  • According to the official artbook The Art of God of War, Týr was an ostentious egomaniac, and his passion of foreign architecture and cultures made him look extravagant and opulent to the other Aesir, who greatly disliked Týr.
  • According to Cory Balrog, he intended to make Týr and Odin to be responsible for the downfall of the Troll civilization, by having Týr manipulate various tribes against each other and later launching a genocide against their race with Odin, causing the survivors to become bitter against everyone. This was however cut from the game.[3]
  • Kratos can wear Týr's armor, similar to how he wore Ares' Armor in the original God of War.
  • The presence of an amphora depicting Kratos with the Blades of Exile in Týr's chambers implying that Týr visited Greece at some point prior to the destruction of the Greek pantheon or during or after the events of God of War III.
    • On the back of the amphora, a dilapidated panthéon being rebuilt can be seen. It can be assumed that it depicts the rebuilding of the Greek World after Kratos released the power of Hope in the aftermath of the Second Great War.
    • In God of War: Ragnarok, Týr is shown to have heard Kratos' name, further implying that he did travel to the Greek world.
  • Contrary to his classic appearance in the Poetic Eddas, Týr is depicted with both hands in all murals seen of him as well as in flash-forwards to his rescue by Kratos and Atreus. In God of War: Ragnarok, Mimir reveals that he did in fact lose his hand when binding the giant wolf, Garmr, but that he simply grew it back over time. Some historians have often speculated that Garmr and Fenrir were the same wolf by different names based on the former's appearance in the Prose Edda where he is described as facing off against Týr during Ragnarök. This is likely why in God of War's universe Fenrir's soul is placed inside Garm's body.
    • In the Poetic Edda, Fenrir is also said to have consumed Odin in Ragnarök, while the Prose Edda describes Garmr facing off against Týr. While Fenrir isn't shown to directly attack Odin in the game, it is worth noting that Odin posed as Týr for a large section of the game. So, when Fenrir attacks Asgard, in a way Fenrir/Garmr are attacking Odin/Týr.
  • Beneath his temple, Týr kept an army of stone soldiers. However, instead of the assumption that they could come to life, they are purely sculptures of stone. Týr created them due to his personal hope, "that this army would be the only one he would need in the world he envisioned." The statues are cultural and aesthetic reference to the Terracotta Army of Qin Shi Huang, the first emperor of China.
    • Týr is seen doing exercises that resemble Tai chi and yoga after being freed from his long imprisonment at the ending of the game. He is also seen meditating in a similar manner to the Asian monks'. He may have learnt them while visiting the region at some point in the past.
  • His left arm is shown to be tattooed with Egyptian hieroglyphics, which followed his trip to Egypt. It is also the arm which was chewed off by Garm.
  • Despite no longer having the Unity Stone and with the Realm Travel Room of his temple damaged, Týr is somehow still able to travel through the Realms. It could be that he simply needed the Unity Stone only for travel to other mythologies and that as he was the one who started the tradition of Realm Travel, he knew his own ways that would have allowed him to travel through the Realms without needing such artifacts or magics, being that Mimir repeatedly acknowledged him to be very resourceful.
  • In three versions of Norse mythology, he is the son of Odin and Hróðr, or of Odin and Frigg, or of Hymir and Hróðr.
  • There is a version of Norse Mythology where Týr is the husband of the Sun Goddess Sol.
    • In that adaptation they have two daughters whose names got lost, the Goddesses of the Sky.
  • Interestingly, all the four weapons that Týr conjures match the civilizations that he has just visited as shown on a tapestry in his temple.
    • Spear and shield (Greece)
    • Nodachi (Japan)
    • Macuahuitl (Mesoamerica)
    • Khopeshes (Egypt)
  • Týr's statue is depicted as having Nordic and Celtic chest armor and his helmet has Egyptian and Persian traits in its shape and detailing. (Artbook pg:148)
  • The decaying state of Týr's statue was the result of his battle with Odin and Thor. (Artbook pg:148)
  • The puzzle in the Lake of Nine's water room was a trap placed Týr to specifically prevent other Gods from stealing his treasures. This was likely a personal jab at Odin (Artbook: pg:156)

References[]

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