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− | [[File:Midas circle.jpg|thumb|250px|Kratos about to start the Quick Time Event of killing King Midas.]]A '''Quick Time Event''' (or '''QTE''') plays an integral part in the [[God of War Series]], as they appear in every game, and are an important factor in overcoming [[:Category:Bosses|boss]] battles, [[God of War (series)#Sexual Scenes|certain minigames]], and even minor [[:Category:Enemies|enemies]]. |
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− | ==Overview== |
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− | In order to activate a QTE, the enemy must first be sufficiently weakened. Upon reaching that point, a chain of actions can be started, which will severely weaken, or even kill, the enemy. |
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− | Failing to properly execute the chain will result in [[Kratos|Kratos']] attack being countered, thus getting hurt himself; in rare cases, killed (e.g. in the Helios light reflection minigame with [[Persephone]], where Kratos dies if a wrong command is pressed). In some cases, these actions can be skipped altogether, having Kratos instead resort to attacking and killing his enemies in normal fashion. |
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− | Completing a QTE against regular enemies often grants [[Orbs|red or blue orbs]], even though exceptions exist where they grant more red orbs than usual, or in the case of the Minotaurs in the first God of War game, only green orbs. |
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− | In [[God of War|God of War I]], [[God of War II|II]], and [[God of War: Chains of Olympus|Chains of Olympus]], the QTE buttons (square, circle, triangle, X) appear near the center of the screen, while in [[God of War III]], [[God of War: Ascension|Ascension]], and [[God of War: Ghost of Sparta|Ghost of Sparta]], the button commands appear around the screen. |
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[[Category:God of War]] |
[[Category:God of War]] |
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[[Category:God of War:Betrayal]] |
[[Category:God of War:Betrayal]] |
Revision as of 02:24, 28 May 2013
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