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{{Location Infobox
 
{{Location Infobox
 
|title1=Niflheim
 
|title1=Niflheim
|image1=[[File:God-war-niflheim-map.jpg|thumb]]
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|image1=File:Niflheim.png
|caption1=
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|caption1=Rune of Niflheim
 
|favours=3
 
|favours=3
 
|artifacts=
 
|artifacts=
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|legendary_chests=
 
|legendary_chests=
 
|realm_tear_=3
 
|realm_tear_=3
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}}
}}'''Niflheim '''(pronounced: NEE-ful-haim) is an optional and unlockable location in [[God of War (2018)]] and is one of the Nine Realms of Norse Mythology. Niflheim is known as "The Realm of Fog", due to the cursed mist that plagues the land there.
 
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'''Niflheim''' is one of the [[Nine Realms]] of the [[Yggdrasil|World Tree]], an optional location in [[God of War (2018)|''God of War'' (2018)]].
   
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==Description==
Much like [[Muspelheim]], this realm can only be unlocked by collecting all four Niflheim Cipers in [[Midgard]].
 
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Niflheim is known as "The Realm of Fog", originally being a realm of endless snow, wind, ice and mist. However, an ambitious [[Dwarves|Dwarf]] alchemist named [[Ivaldi]] decided to settle a workshop in the land of mist and found a way to harness all the frosty power of Niflheim, creating works of marvel that shocked the realms of both [[Humans|men]] and [[Vanir|Gods]].
   
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Unfortunately, the leader of the [[Aesir]], [[Odin]], didn't like the idea of Dwarves creating contraptions that challenged his power, so he intervened with Ivaldi's creations, to which the Dwarf furiously retaliated. As the situation escalated, Ivaldi began to meddle with forces he shouldn't have and ended up cursing the entire fog realm, altering its mist to poison anyone who breathed it, a curse to which Ivaldi was the first victim of.
A major feature of this realm is a vast labyrinth filled with traps and enemies known as "Ivalidi's Workshop". Located further into the realm is the center of the workshop, which contains many treasures, some of which can only be obtained using the unique currency of that realm called Mist Echoes. Furthermore, the workshop houses three Realm Tears.
 
   
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The snow and ice are nowhere to be seen, the wind doesn't blow anymore and the now fatal mist releases a foul smell. [[Kratos]] and [[Atreus]] can collect all the Niflheim Ciphers in [[Midgard]] in order to access the mist world and traverse the now abandoned workshop to retrieve the realm's exclusive materials like Mist Echoes and Niflheim Alloy.
Due to the cursed mist, traversal through most of the realm has a time limit. Once time is up, health gets depleted. Opening chests in the labyrinth will restore some time. All of the chests in the labyrinth contain a number of Mist Echoes. Some of them contain other unique drops, such as Niflheim Alloy.
 
   
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The [[Valkyrie]] [[Hildr]] was imprisoned in one of the chamber's of Ivaldi's workshop.
[[Sindri]] is located at the start of the labyrinth, and offers to craft items that will increase resistance to the cursed mist; thus, allowing more time to be spent in the labyrinth.
 
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==Regions==
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'''Ivaldi's Workshop:''' The only explorable location to date, the workshop is a labyrinth filled with chests containing the rare materials and still active lethal traps left behind, alongside undead beings, Seiðr creatures, [[Hel-Walkers]] and rabid beasts.
   
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The poisonous mist makes travel in the workshop limited, depleting Kratos's health after a set period of time, time that can be partially replenished by opening up chests. The Dwarf [[Sindri]] that can be found near the entrance of the workshop can also craft equipment that lessens the mist's effects.
Deep in the labyrinth is Hildr, who is one of the nine [[Valkyries]]. Defeating Hildr will fully refill the time limit meter.
 
   
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Further into the center of the labyrinth are locked chests that can only be opened by exchanging previously collected Mist Echoes. This is also where three Realm Tears also left behind by Ivaldi are located, which like the chests can only be opened by exchanging Mist Echoes.
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== Gallery ==
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<gallery>
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God-war-niflheim-map.jpg|Map of Niflheim (cropped)
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</gallery>
 
==Trivia==
 
==Trivia==
* Like Muspelhiem, Niflhiem is one of the primordial worlds in Norse myth.
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*Niflheim is one of the two primordial realms in ancient Norse cosmology, said to be the place where [[Ymir]] took form. The other primordial realm is [[Muspelheim]].
* If you find a Nornir chest in the first room you enter, where the runes are scattered over the other chambers, don't back out to Sindri when you are through with the workshop, or it will disappear upon re-entry. Instead head up into the central chamber, the workshop enemies and chests will have a full reset but in this case the Nornir chest stays. That means you have 2 Nornir chests to open every time you make another round through the workshop.
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*If you find a Nornir chest in the first room you enter, where the runes are scattered over the other chambers, don't back out to Sindri when you are through with the workshop, or it will disappear upon re-entry. Instead head up into the central chamber, the workshop enemies and chests will have a full reset but in this case, the Nornir chest stays. That means you have 2 Nornir chests to open every time you make another round through the workshop.
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*The rune of Niflhiem is ''"naudiz"'' in the Elder Futhark, which represents the letter "N" and the concept of "hardship."
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*The earliest point that Niflheim can be accessed is after Kratos and Atreus escape from Helheim. This applies even in New Game+, where the chest in the peak that normally has the cipher code for the realm will be turned into a useless enhancement to ensure that players won't unlock the realm too early.
 
[[Category:God of War (2018) Locations]]
 
[[Category:God of War (2018) Locations]]
 
[[Category:God of War (2018)]]
 
[[Category:God of War (2018)]]
 
[[Category:Norse Mythology]]
 
[[Category:Norse Mythology]]
 
[[Category:Locations]]
 
[[Category:Locations]]
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[[Category:Realms]]

Revision as of 22:19, 26 October 2019

Template:Location Infobox Niflheim is one of the Nine Realms of the World Tree, an optional location in God of War (2018).

Description

Niflheim is known as "The Realm of Fog", originally being a realm of endless snow, wind, ice and mist. However, an ambitious Dwarf alchemist named Ivaldi decided to settle a workshop in the land of mist and found a way to harness all the frosty power of Niflheim, creating works of marvel that shocked the realms of both men and Gods.

Unfortunately, the leader of the Aesir, Odin, didn't like the idea of Dwarves creating contraptions that challenged his power, so he intervened with Ivaldi's creations, to which the Dwarf furiously retaliated. As the situation escalated, Ivaldi began to meddle with forces he shouldn't have and ended up cursing the entire fog realm, altering its mist to poison anyone who breathed it, a curse to which Ivaldi was the first victim of.

The snow and ice are nowhere to be seen, the wind doesn't blow anymore and the now fatal mist releases a foul smell. Kratos and Atreus can collect all the Niflheim Ciphers in Midgard in order to access the mist world and traverse the now abandoned workshop to retrieve the realm's exclusive materials like Mist Echoes and Niflheim Alloy.

The Valkyrie Hildr was imprisoned in one of the chamber's of Ivaldi's workshop.

Regions

Ivaldi's Workshop: The only explorable location to date, the workshop is a labyrinth filled with chests containing the rare materials and still active lethal traps left behind, alongside undead beings, Seiðr creatures, Hel-Walkers and rabid beasts.

The poisonous mist makes travel in the workshop limited, depleting Kratos's health after a set period of time, time that can be partially replenished by opening up chests. The Dwarf Sindri that can be found near the entrance of the workshop can also craft equipment that lessens the mist's effects.

Further into the center of the labyrinth are locked chests that can only be opened by exchanging previously collected Mist Echoes. This is also where three Realm Tears also left behind by Ivaldi are located, which like the chests can only be opened by exchanging Mist Echoes.

Gallery

Trivia

  • Niflheim is one of the two primordial realms in ancient Norse cosmology, said to be the place where Ymir took form. The other primordial realm is Muspelheim.
  • If you find a Nornir chest in the first room you enter, where the runes are scattered over the other chambers, don't back out to Sindri when you are through with the workshop, or it will disappear upon re-entry. Instead head up into the central chamber, the workshop enemies and chests will have a full reset but in this case, the Nornir chest stays. That means you have 2 Nornir chests to open every time you make another round through the workshop.
  • The rune of Niflhiem is "naudiz" in the Elder Futhark, which represents the letter "N" and the concept of "hardship."
  • The earliest point that Niflheim can be accessed is after Kratos and Atreus escape from Helheim. This applies even in New Game+, where the chest in the peak that normally has the cipher code for the realm will be turned into a useless enhancement to ensure that players won't unlock the realm too early.