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|ratings = [[wikipedia:Entertainment Software Ratings Board|ESRB]]: M<br />[[wikipedia:Pan European Game Information|PEGI]]: 18<br />[[wikipedia:Australian Classification Board|ACB]]: R18+<br >[[wikipedia:Computer Entertainment Rating Organization|CERO]]: Z
 
|ratings = [[wikipedia:Entertainment Software Ratings Board|ESRB]]: M<br />[[wikipedia:Pan European Game Information|PEGI]]: 18<br />[[wikipedia:Australian Classification Board|ACB]]: R18+<br >[[wikipedia:Computer Entertainment Rating Organization|CERO]]: Z
 
|media = [[wikipedia:Blu-ray|Blu-ray Disc]] <small>(PS3)</small>, PS Vita Card <small>(Vita)</small>
 
|media = [[wikipedia:Blu-ray|Blu-ray Disc]] <small>(PS3)</small>, PS Vita Card <small>(Vita)</small>
}}
+
}}'''''Mortal Kombat''''' is the title for the 9th fighting game in the ''Mortal Kombat'' series, developed by the newly named NetherRealm Studios (formerly Midway). The game was first hinted at by developer Ed Boon in January 2009, shortly after the release of the previous game in the franchise, ''Mortal Kombat vs. DC Universe''.<sup>[1]</sup> On June 18, 2009, Boon confirmed in his Twitter page that they were performing motion capture for the game.
   
{{Quote|You...will not see the end of this day!|[[Kratos]]}}
+
He also revealed that the game is not related to the ''Mortal Kombat vs DC Universe'' game, and that they were again aiming for a "Mature" rating, contrarily to the "Teen" rating attained by the previous game
   
'''''[[w:c:mortalkombat:Mortal Kombat (2011 video game)|Mortal Kombat]]''''' (also known as '''''Mortal Kombat 9''''' or '''''Mortal Kombat 2011''','' to differentiate it from the original), is the ninth installment in the ''Mortal Kombat'' franchise, developed by [[wikipedia:Midway Games|NetherRealm Studios]].
+
== Plot ==
  +
The story retells the events of the first three games, in a new timeline where Raiden receives a message from himself in the prime future after the Battle of Armageddon has happened and Shao Kahn became the supreme leader of all the realms. Because of this plot, characters and scenarios present are the classic ones, bringing the old to new and starting a new conflict.
   
==History==
+
== Chapters ==
  +
The story mode of Mortal Kombat is told in 16 chapters, with one character being playable in each chapter. The order of each chapter is listed below:
  +
# Johnny Cage
  +
# Sonya Blade
  +
# Scorpion
  +
# Cyrax (As Human)
  +
# Liu Kang
  +
# Jax Briggs
  +
# Smoke
  +
# Sub-Zero
  +
# Kitana
  +
# Jade
  +
# Kung Lao (the final battle of the chapter, however, is fought by Liu Kang due to Kung Lao's death)
  +
# Kurtis Stryker
  +
# Kabal
  +
# Cyber Sub-Zero
  +
# Nightwolf
  +
# Raiden
   
The story takes place after the events of ''[http://www.mortalkombat.wikia.com/wiki/Mortal_Kombat:_Armageddon Mortal Kombat: Armageddon]'', but during the time of the first three games: ''[http://mortalkombat.wikia.com/wiki/Mortal_Kombat Mortal Kombat]'', ''[http://www.mortalkombat.wikia.com/wiki/Mortal_Kombat_II Mortal Kombat II]'', and ''[http://www.mortalkombat.wikia.com/wiki/Mortal_Kombat_3 Mortal Kombat 3]''. The events of the games, however, take place in a different scenario because [http://mortalkombat.wikia.com/wiki/Raiden Raiden], the god of thunder, has knowledge of the future.
+
== Gameplay ==
  +
The normal blows have changed a lot. Instead of having a few punches and kicks divided between high and low, there's now a button for each limb: front arm, front leg, back arm, and back leg. This combines with most martial arts techniques. The player can also execute many special moves with little effort. Also new are intro and outro animations. Each character will have a different intro and outro, depending if they decided to do a Fatality or not.
   
Mortal Kombat is the first M-rated Mortal Kombat game to be developed for the [[wikipedia:History of video game consoles (seventh generation)|seventh generation of consoles]], as opposed to the T-rated ''[http://www.mortalkombat.wikia.com/wiki/Mortal_Kombat_vs._DC_Universe Mortal Kombat vs. DC Universe]''. This is also the first title to include 3D graphics, although gameplay has been brought back to its classic 2D plane. The developers have also stated that this is the first game in which they are making a conscious effort to create deeper gameplay for more hardcore players.
+
The controls also refer a lot to ''Mortal Kombat 3'', with the clash limited to a single plane, the fastest pace of struggle. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The "run" button is no longer in, but there is quick dash the player can use to inflict even more damage to their opponent if they're quick in getting their combo. Also out is the infamous system "Dial-a-Kombo", which was introduced in ''MK3'' and used pre-defined sequences of buttons to execute "ready" combos. The combos are more akin to those found in ''MK'' and ''MKII'', consisting largely of chaining regular attacks and special moves together. In the words of Ed Boon: "You're making your own combos. We aren't programming them in as much". This brings a lot of freedom to play and with the speed of return, as it is very easy to improvise a few effective beatings.
   
==Story==
+
Another welcome return are the "real" Fatalities. ''Mortal Kombat: Armageddon'' used the infamous Kreate-a-Fatality and ''Mortal Kombat vs. DC Universe'' used toned down versions of the finishers. Now violence is back with great pride. This time, the team began creating the game for Fatalities, an element that was before the end of the development cycle. From this process emerged ideas on how to combine fatalities. "Before, Kung Lao had a fatality in which he cut a guy in half and another in which he beheaded a person, now he has one where he does both", claims Ed Boon in an interview with ''Giant Bomb''. Surprisingly, Babalities have also returned from ''MK3''.
The story begins with Raiden, just when he is about to be killed by [http://www.mortalkombat.wikia.com/wiki/Shao_Kahn Shao Kahn] in the events that happen after Armageddon. In a last-ditch effort, he sends a message to himself in the past, in the era of "Mortal Kombat" (the first game). The rest of the story follows that Raiden's past and shows him trying to understand the visions and messages he gets from himself in the future and trying to prevent the events that lead towards the destruction of all realities, thus trying to change the course of history itself.
 
==Characters==
 
The player has the ability to play as multiple characters during the course of story. According to the developers, the story is longer than the story present in ''Mortal Kombat vs. DC Universe''. The developers have noticed that the story had been ignored in the past in favor for the fighting gameplay, "action," and wanted to make a change in that for ''Mortal Kombat''.
 
   
Excluded from the story campaign, players would be able to play as [[Kratos]], [[God of War (God)|God of War]], who has his own personal set of moves, fighting arena with [[w:c:mortalkombat:Stage Fatality|Stage Fatalities]] and his own personal story for [[w:c:mortalkombat:Arcade Ladder|Arcade Ladder mode]].
+
One new feature that has drawn much attention and keeps very well the climate of brutality is the introduction of '''X-Ray Moves'''. With them, the player can see the internal damage caused by the blows on the opponent. The player must wait until their special bar is full before they can use such moves. Players can also use their special bar to execute combo breakers or to enhance their special attacks. There is also distinct damage done to the characters during the matches.
   
==Kratos' Biography ==
+
The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which allows players to hone their skills with their chosen character.
   
{{Quote|Ancient Greece knew no more bloodthirsty a warrior than Kratos, who for a time was the God of War. Mortal once more, Kratos withdrew from the ages-old clash between men and gods. But his solitude was broken when he was ripped through space and time. As the madness subsided, Kratos found himself in present-day [[w:c:mortalkomat:Outworld|Outworld]], kneeling before Shao Kahn. To ensure his victory in [[w:c:mortalkombat:Mortal Kombat Tournament|Mortal Kombat]], the emperor had invoked an ancient ritual, sacrificing the souls of his vanguard to summon and enslave the most powerful warrior of all time. But the spell alone could not contain Kratos, who soon regained his free will. Enraged by Shao Kahn's arrogance, Kratos vowed to rip the warlord's spine from his body. The God of War had returned to battle.}}
+
''Mortal Kombat (2011)'' also includes several mini-games, like the classic Test Your Might, and Test Your Sight, as well as the new Test Your Strike and Test Your Luck. The game also includes a massive 300 mission challenge in a new mode called The Challenge Tower.
   
==Kratos' Ending==
+
Another new feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns red, indicating that the Fatality will not be executed.
{{spoiler}}
 
{{Quote|Shao Kahn was dead. The God of War had prevailed. The spell that had summoned him began to reverse itself. As he slowly faded from this place and time, Kratos was approached by Raiden and [[w:c:mortalkombat:Fujin|Fujin]]. Though he did not count them among his enemies, Kratos had never been beloved by these gods. He prepared for kombat. To his surprise, they bowed to him, a show of respect he had not seen from an immortal in many an age. Raiden explained that though his motives were not pure, Kratos had saved [[w:c:mrtalkombat:Earthrealm|Earthrealm]]. He was owed a debt of gratitude. As he returned to his own world, Kratos nodded silently. Their change of heart would perhaps prove useful one day. A debt of gratitude is often dearly paid.}}
 
   
==Trivia==
+
An online feature called King of the Hill, is a spectator view, in it observers are given the ability to interact directly with those currently engaged in battle.
*Kratos is a PS3 and PS Vita exclusive fighter.
 
*''[[God of War III]]'' may have foreshadowed the fact that Kratos was going to be in ''Mortal Kombat'', considering his fight with Zeus in the [[Chamber of the Flame]] being waged in a 2D environment. To drive the point further, Kratos uses several of the weapons from ''God of War III'' in ''Mortal Kombat'' and the Chamber of the Flame is also an arena in the game (also a PS3 and PS Vita exclusive).
 
*Similar to Soulcalibur: Broken Destinies, Kratos's Guest Appearance in MK9 is set somewhere assumingly and approximately sometime between God of War 2 and God of War 3, yet he wields his God of War 3 weapons like the Blades of Exile, and according to his biography, he became Mortal again due to Zeus tricking him to drain his godly power into the Blade of Olympus in God of War 2.
 
*Kratos and the ''Mortal Kombat character'' [[w:c:mortalkombat:Scorpion|Scorpion]] share many similarities with one another; both of their families were murdered, both were betrayed by their masters, both are fueled by rage and vengeance, both crawled their way out of [[w:c:mortalkombt:Netherrealm|Hell]]/the [[Underworld]], and both utilize weapons that involve the use of chains.
 
*According to [[w:c:mortalkombat:Ed Boon|Ed Boon]], creator of ''Mortal Kombat'', Kratos was a perfect fit for the ''Mortal Kombat'' roster. His gameplay is very similar to the gameplay of ''Mortal Kombat'' with combo attacks, grabs, and move schemes. Plus, his violence and brutal executions rival the gory [[w:c:mortalkombat:Fatality|Fatalities]] and savage fighting of the Mortal Kombat games.
 
*The [http://www.gamespot.com/ps3/action/mortal-kombat/video/6305271?tag=topslot%3Bthumb%3B2 Gamespot ''Mortal Kombat'' gameplay trailer] saw Kratos using [[Bow of Apollo|Apollo's bow]], the [[Blades of Athena]], [[Head of Helios|Helios' head]], the [[Blade of Olympus]], the [[Nemean Cestus]], [[Boots of Hermes|Hermes' winged boots]], and [[Quick Time Events|quicktime events]].
 
*Despite the trailer footage, Kratos is shown wielding the [[Blades of Exile]] in-game.
 
*If one completes the Arcade Ladder mode with Kratos, during the cinematic where Kratos is shown finishing off Shao Kahn, the Blades of Exile will briefly be replaced by the [[Blades of Athena]] for three shots before returning to the Blades of Exile.
 
*Kratos also uses a [[Gorgon Heads|gorgon head]], as seen in his second fatality, but the head does not appear to be [[Euryale]]'s nor [[Medusa]]'s. It is neither pale green, like Euryale's, nor does it have red snakes for hair, like Medusa's. The head sort of resembles that of a [[Gorgon Serpent]], but darker in color.
 
*When another fighter uses a [[w:c:mortalkombat:Babality|Babality]] on Kratos, his infantile self will interact with a Medusa plush doll; removing its head just as he normally would when finishing off a [[Gorgon]].
 
*When seen in the final cinematic sequence of his story, Kratos appears without the [[Golden Fleece]] on his arm.
 
*In the game, Kratos' Battle Cry, ''"You... will not see the end of this day,"'' is actually a piece of dialogue taken from his first conversation with Zeus at the beginning of ''God of War III''.
 
*Barring the death traps in MK: Armageddon, Kratos' stage, the Chamber of the Flame, is the only level in the series to have multiple stage fatalities.
 
*Sony demanded [[w:c:mortalkombat:NetherRealm Studios|NetherRealm Studios]] to make Kratos have a different reaction towards certain Fatalities whenever they are performed on him. Some of the alterations are more fitted to how Kratos would normally react to different situations, others are as a sign of respect for both the series and character. Examples include:
 
** During [http://mortalkombat.wikia.com/wiki/Johnny_Cage Johnny Cage's] second Fatality, Johnny does not implant a trophy into his head after karate-chopping it in half.
 
** During [http://mortalkombat.wikia.com/wiki/Mileena Mileena's] first Fatality, Mileena does not eat Kratos' face; immediately throwing it to the ground instead.
 
** During [http://mortalkombat.wikia.com/wiki/Ermac Ermac's] second Fatality, Kratos doesn't run around frightened after being shrunk. Instead, he will yell at Ermac.
 
** During [http://mortalkombat.wikia.com/wiki/Cyber_Sub-Zero Cyber Sub-Zero's] second Fatality, Kratos does not pose strangely when Cyber Sub-Zero's shurikens plunge into his head, but simply falls down.
 
** During [http://mortalkombat.wikia.com/wiki/Noob_Saibot Noob Saibot's] second Fatality, Kratos will barely react to having his lower torso separated from him.
 
** During [http://mortalkombat.wikia.com/wiki/Stryker Stryker's] second Fatality, Kratos will not go searching for the bomb in his stomach; he will instead be in a fury.
 
** During [http://mortalkombat.wikia.com/wiki/Kung_Lao Kung Lao's] second Fatality, Kratos will neither panic nor flail his arms around during the process of being cut in half.
 
** During [http://mortalkombat.wikia.com/wiki/Skarlet Skarlet's] second Fatality, Kratos will attempt to break free from the blood pillars instead of panicking.
 
** During [http://mortalkombat.wikia.com/wiki/Kenshi Kenshi's] second Fatality, Kratos won't try to block Kenshi's attack.
 
** During [http://mortalkombat.wikia.com/wiki/Rain Rain's] first Fatality, Kratos will not bloat up while swallowing the water but rather stand in a, "T," stance before exploding.
 
** During [http://www.mortalkombat.wikia.com/wiki/Freddy Freddy Krueger's] first Fatality, he will prepare himself for combat instead of wondering nervously of Freddy's absence.
 
*** During Freddy's second Fatality, Kratos will not panic nor try to escape; instead, he attempts to grab Freddy before being killed.
 
** It is also interesting to notice that Kratos won't open his mouth when attacked in the head/face during any [[w:c:Mortalkombat:X-Ray|X-Ray]]. For example, in Scorpion's X-Ray, when Scorpion punches him in the face, he keeps his jaw closed. In Mileena's X-Ray, he won't scream when stabbed repeatedly, but keep his mouth closed in anger.
 
   
==Gallery==
+
It seems that NetherRealm Studios are going to take advantage of the PS3 custom soundtrack feature. It will allow players to listen to the music they want while playing the game. <sup>[2]</sup> <sup>[3]</sup>
<gallery orientation="none" position="center">
 
MK-Kratos01.jpg|Kratos, as seen in ''Mortal Kombat 9''.
 
MK-Kratos02.jpg|Kratos, as seen in ''MK9'', with the Blades of Athena.
 
Mortalkombatnemeancestus.jpg|One of Kratos' Fatalities, showing his Nemean Cestus.
 
Kratos in Mortal Kombat 9.jpg
 
kratosbabalitytop.jpg|Kratos as a baby.
 
Mortal-Kombat-Kratos.jpg|Kratos' second Fatality, showing his Blade of Olympus.
 
Im flying.jpg
 
Kratosmkkkkkkk.png
 
Pm3HI.jpg|Kratos vs [[w:c:mortalkombat:Sindel|Sindel]].
 
Kratos wins.jpg
 
KratosFatalityMk9.jpg
 
Ladder2kratos.png
 
Kratos with Raiden and Fujin.PNG|Raiden and Fujin bowing to Kratos.
 
</gallery>
 
   
==Video==
+
== Kombatants ==
  +
The game features 28 playable fighters for Playstation 3 users, and 27 playable characters for Xbox 360, in addition to 4 downloadable (DLC) characters, 3 unplayable bosses, and 4 secret character battles. Cyber Sub-Zero is unlocked upon defeating him in chapter thirteen in the Story Mode, and Quan Chi is unlocked upon completing the Story Mode, while Kratos from the God of War series is an exclusive character for Playstation 3 and Playstation Vita.
   
[[File:Mortal Kombat 9 kratos|thumb|left|200px]]
+
=== Playable Characters ===
  +
* Scorpion
  +
* Liu Kang
  +
* Kung Lao
  +
* Sub-Zero
  +
* Sindel
  +
* Ermac
  +
* Reptile
  +
* Kitana
  +
* Johnny Cage
  +
* Jade
  +
* Mileena
  +
* Nightwolf
  +
* Cyrax
  +
* Noob Saibot
  +
* Smoke
  +
* Sektor
  +
* Sonya Blade
  +
* Jax Briggs
  +
* Kano
  +
* Kurtis Stryker
  +
* Shang Tsung
  +
* Baraka
  +
* Kabal
  +
* Raiden
  +
* Cyber Sub-Zero (Story Mode Unlockable)
  +
* Sheeva
  +
* Quan Chi (Story Mode Unlockable)
  +
  +
=== DLC Characters ===
  +
* Skarlet (Once a rumored red ninja from ''Mortal Kombat II''. Avaliable for free in the Komplete Edition and PSVITA versions.)
  +
* Kenshi (The blind swordsman.. Available for free in the Komplete Edition and PSVITA versions.)
  +
* Rain (The prince of Edenia. Available for free in the Komplete Edition and PSVITA versions.)
  +
* Freddy Krueger (Freddy from the Nightmare on Elm Street Franchise. Available for free in the Komplete Edition and PSVITA versions.)
  +
  +
=== Other ===
  +
* Kratos (Kratos from the God of War video game Franchise. An exclusive playable character in PlayStation versions.)
  +
  +
=== Unplayable Characters ===
  +
* Goro (Playable in Challenge Tower)
  +
* Kintaro (Playable in the PSVITA version's exclusive 2nd Challenge Tower)
  +
* Shao Kahn (Playable in the PSVITA version's exclusive 2nd Challenge Tower)
  +
Other characters in Challenge Tower and Story Mode:
  +
* Ruutuu
  +
* Cyborg
  +
* Unit 5
  +
* Stunt Man
  +
* Director (Also playable in Fight Mode)
  +
* Tarkatan Soldier
  +
* Tarkatan Leader
  +
* Tarkatan General
  +
* Zombie
  +
* Demon
  +
* Cage Twin
  +
* Tremor (Playable in the PSVITA version's exclusive 2nd Challenge Tower)
  +
  +
== Trivia ==
  +
* The original arenas from ''Mortal Kombat'', ''Mortal Kombat II'' and ''Mortal Kombat Trilogy'' didn't return Palace Gates, Warrior Shrine, Kombat Tomb, Portal, Bank, Balcony, Pit 3, Smoke's Portal, Noob's Dorfen, Kahn's Kave, Scislac Busorez and Star Bridge.
  +
* This is the first game in the series to introduce guest characters. It is also the first fighting game in the series to feature more than one guest character from other franchises. In this case, Kratos from ''God of War'' Series, and Freddy Krueger from the ''Nightmare on Elm Street'' movie series.
  +
* This is the first ''Mortal Kombat'' game to not have a manual, as well as the only fighting game to not have a manual on the PS3 or Xbox 360.
  +
* This is the first fighting game in the franchise to include battle intros.
  +
* This is the first Mortal Kombat game where the original secret characters are playable in their original outfits.
  +
* This is the only game to feature the Bell Tower without a stage fatality.
  +
* This is the first game to introduce characters Quan Chi and Kenshi in a 2-D plane fighting game.
  +
* This is the developers' first Mortal Kombat game designed under Netherrealm Studios.
  +
* This is the only game to show all Lin Kuei cyborgs in their human forms, before their automation.
  +
* This is the only game Sub-Zero has a cyborg form, as he was the only Lin Kuei ninja to not have one.
  +
* This is the first game where Kintaro has fatalities of his own.
  +
* This is the first game where every character has their very own in-game voice.
  +
* Despite showcasing past moments in the original timeline, every moment, including the immediate outcome of ''Mortal Kombat: Armageddon'', showcases characters wearing their outfits debuting in the game rather than their older outfits, with the exception of Liu Kang (represented as his zombie form), Raiden (represented as Dark Raiden), Kenshi (as his new DLC design had not been finalized at the time) and Shao Kahn (wearing his Armageddon armor).
  +
* Although commonly listed as the first ''Mortal Kombat'' game to have a tag team mode, this is not strictly true. ''Mortal Kombat: Tournament Edition'' and ''Mortal Kombat Trilogy'' also had this feature, as well as ''Mortal Kombat: Deception''<nowiki/>'s double enemy stages.
  +
** However, this is the first game where two players can work together (Online/Offline).
  +
** Mortal Kombat Trilogy had a 3 fighter team mode, however, it was not possible to switch out, characters only changed after one died, similar to Endurance Matches in the early games
  +
* The announcer voice for this game is Jamieson Price, who is also the announcer for ''Super Street Fighter IV''. Therefore, both rival franchises share an aesthetic element with each other.
  +
* The demo for the game was hacked not far from its release, revealing everything about the game. (Characters, Stages, Etc.)
  +
* At an early development stage, the finisher theme was originally the same one used in ''Mortal Kombat vs DC Universe'', before it was changed as the game's development progressed.
  +
* Footage of the game was shown in a scene from the Warner Bros. film, Project X.
   
 
==Site Navigation==
 
==Site Navigation==

Latest revision as of 04:53, July 11, 2020

Mortal Kombat is the title for the 9th fighting game in the Mortal Kombat series, developed by the newly named NetherRealm Studios (formerly Midway). The game was first hinted at by developer Ed Boon in January 2009, shortly after the release of the previous game in the franchise, Mortal Kombat vs. DC Universe.[1] On June 18, 2009, Boon confirmed in his Twitter page that they were performing motion capture for the game.

He also revealed that the game is not related to the Mortal Kombat vs DC Universe game, and that they were again aiming for a "Mature" rating, contrarily to the "Teen" rating attained by the previous game

Plot Edit

The story retells the events of the first three games, in a new timeline where Raiden receives a message from himself in the prime future after the Battle of Armageddon has happened and Shao Kahn became the supreme leader of all the realms. Because of this plot, characters and scenarios present are the classic ones, bringing the old to new and starting a new conflict.

Chapters Edit

The story mode of Mortal Kombat is told in 16 chapters, with one character being playable in each chapter. The order of each chapter is listed below:

  1. Johnny Cage
  2. Sonya Blade
  3. Scorpion
  4. Cyrax (As Human)
  5. Liu Kang
  6. Jax Briggs
  7. Smoke
  8. Sub-Zero
  9. Kitana
  10. Jade
  11. Kung Lao (the final battle of the chapter, however, is fought by Liu Kang due to Kung Lao's death)
  12. Kurtis Stryker
  13. Kabal
  14. Cyber Sub-Zero
  15. Nightwolf
  16. Raiden

Gameplay Edit

The normal blows have changed a lot. Instead of having a few punches and kicks divided between high and low, there's now a button for each limb: front arm, front leg, back arm, and back leg. This combines with most martial arts techniques. The player can also execute many special moves with little effort. Also new are intro and outro animations. Each character will have a different intro and outro, depending if they decided to do a Fatality or not.

The controls also refer a lot to Mortal Kombat 3, with the clash limited to a single plane, the fastest pace of struggle. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The "run" button is no longer in, but there is quick dash the player can use to inflict even more damage to their opponent if they're quick in getting their combo. Also out is the infamous system "Dial-a-Kombo", which was introduced in MK3 and used pre-defined sequences of buttons to execute "ready" combos. The combos are more akin to those found in MK and MKII, consisting largely of chaining regular attacks and special moves together. In the words of Ed Boon: "You're making your own combos. We aren't programming them in as much". This brings a lot of freedom to play and with the speed of return, as it is very easy to improvise a few effective beatings.

Another welcome return are the "real" Fatalities. Mortal Kombat: Armageddon used the infamous Kreate-a-Fatality and Mortal Kombat vs. DC Universe used toned down versions of the finishers. Now violence is back with great pride. This time, the team began creating the game for Fatalities, an element that was before the end of the development cycle. From this process emerged ideas on how to combine fatalities. "Before, Kung Lao had a fatality in which he cut a guy in half and another in which he beheaded a person, now he has one where he does both", claims Ed Boon in an interview with Giant Bomb. Surprisingly, Babalities have also returned from MK3.

One new feature that has drawn much attention and keeps very well the climate of brutality is the introduction of X-Ray Moves. With them, the player can see the internal damage caused by the blows on the opponent. The player must wait until their special bar is full before they can use such moves. Players can also use their special bar to execute combo breakers or to enhance their special attacks. There is also distinct damage done to the characters during the matches.

The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which allows players to hone their skills with their chosen character.

Mortal Kombat (2011) also includes several mini-games, like the classic Test Your Might, and Test Your Sight, as well as the new Test Your Strike and Test Your Luck. The game also includes a massive 300 mission challenge in a new mode called The Challenge Tower.

Another new feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns red, indicating that the Fatality will not be executed.

An online feature called King of the Hill, is a spectator view, in it observers are given the ability to interact directly with those currently engaged in battle.

It seems that NetherRealm Studios are going to take advantage of the PS3 custom soundtrack feature. It will allow players to listen to the music they want while playing the game. [2] [3]

Kombatants Edit

The game features 28 playable fighters for Playstation 3 users, and 27 playable characters for Xbox 360, in addition to 4 downloadable (DLC) characters, 3 unplayable bosses, and 4 secret character battles. Cyber Sub-Zero is unlocked upon defeating him in chapter thirteen in the Story Mode, and Quan Chi is unlocked upon completing the Story Mode, while Kratos from the God of War series is an exclusive character for Playstation 3 and Playstation Vita.

Playable Characters Edit

  • Scorpion
  • Liu Kang
  • Kung Lao
  • Sub-Zero
  • Sindel
  • Ermac
  • Reptile
  • Kitana
  • Johnny Cage
  • Jade
  • Mileena
  • Nightwolf
  • Cyrax
  • Noob Saibot
  • Smoke
  • Sektor
  • Sonya Blade
  • Jax Briggs
  • Kano
  • Kurtis Stryker
  • Shang Tsung
  • Baraka
  • Kabal
  • Raiden
  • Cyber Sub-Zero (Story Mode Unlockable)
  • Sheeva
  • Quan Chi (Story Mode Unlockable)

DLC Characters Edit

  • Skarlet (Once a rumored red ninja from Mortal Kombat II. Avaliable for free in the Komplete Edition and PSVITA versions.)
  • Kenshi (The blind swordsman.. Available for free in the Komplete Edition and PSVITA versions.)
  • Rain (The prince of Edenia. Available for free in the Komplete Edition and PSVITA versions.)
  • Freddy Krueger (Freddy from the Nightmare on Elm Street Franchise. Available for free in the Komplete Edition and PSVITA versions.)

Other Edit

  • Kratos (Kratos from the God of War video game Franchise. An exclusive playable character in PlayStation versions.)

Unplayable Characters Edit

  • Goro (Playable in Challenge Tower)
  • Kintaro (Playable in the PSVITA version's exclusive 2nd Challenge Tower)
  • Shao Kahn (Playable in the PSVITA version's exclusive 2nd Challenge Tower)

Other characters in Challenge Tower and Story Mode:

  • Ruutuu
  • Cyborg
  • Unit 5
  • Stunt Man
  • Director (Also playable in Fight Mode)
  • Tarkatan Soldier
  • Tarkatan Leader
  • Tarkatan General
  • Zombie
  • Demon
  • Cage Twin
  • Tremor (Playable in the PSVITA version's exclusive 2nd Challenge Tower)

Trivia Edit

  • The original arenas from Mortal KombatMortal Kombat II and Mortal Kombat Trilogy didn't return Palace Gates, Warrior Shrine, Kombat Tomb, Portal, Bank, Balcony, Pit 3, Smoke's Portal, Noob's Dorfen, Kahn's Kave, Scislac Busorez and Star Bridge.
  • This is the first game in the series to introduce guest characters. It is also the first fighting game in the series to feature more than one guest character from other franchises. In this case, Kratos from God of War Series, and Freddy Krueger from the Nightmare on Elm Street movie series.
  • This is the first Mortal Kombat game to not have a manual, as well as the only fighting game to not have a manual on the PS3 or Xbox 360.
  • This is the first fighting game in the franchise to include battle intros.
  • This is the first Mortal Kombat game where the original secret characters are playable in their original outfits.
  • This is the only game to feature the Bell Tower without a stage fatality.
  • This is the first game to introduce characters Quan Chi and Kenshi in a 2-D plane fighting game.
  • This is the developers' first Mortal Kombat game designed under Netherrealm Studios.
  • This is the only game to show all Lin Kuei cyborgs in their human forms, before their automation.
  • This is the only game Sub-Zero has a cyborg form, as he was the only Lin Kuei ninja to not have one.
  • This is the first game where Kintaro has fatalities of his own.
  • This is the first game where every character has their very own in-game voice.
  • Despite showcasing past moments in the original timeline, every moment, including the immediate outcome of Mortal Kombat: Armageddon, showcases characters wearing their outfits debuting in the game rather than their older outfits, with the exception of Liu Kang (represented as his zombie form), Raiden (represented as Dark Raiden), Kenshi (as his new DLC design had not been finalized at the time) and Shao Kahn (wearing his Armageddon armor).
  • Although commonly listed as the first Mortal Kombat game to have a tag team mode, this is not strictly true. Mortal Kombat: Tournament Edition and Mortal Kombat Trilogy also had this feature, as well as Mortal Kombat: Deception's double enemy stages.
    • However, this is the first game where two players can work together (Online/Offline).
    • Mortal Kombat Trilogy had a 3 fighter team mode, however, it was not possible to switch out, characters only changed after one died, similar to Endurance Matches in the early games
  • The announcer voice for this game is Jamieson Price, who is also the announcer for Super Street Fighter IV. Therefore, both rival franchises share an aesthetic element with each other.
  • The demo for the game was hacked not far from its release, revealing everything about the game. (Characters, Stages, Etc.)
  • At an early development stage, the finisher theme was originally the same one used in Mortal Kombat vs DC Universe, before it was changed as the game's development progressed.
  • Footage of the game was shown in a scene from the Warner Bros. film, Project X.

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