God of War Wiki
(→‎Sandstorm Elevator: Added in some details about the Sandstorm Elevator and Ever-Changing Maze)
Tag: Visual edit
 
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===Test in Athens Harbor===
 
===Test in Athens Harbor===
While not a true deleted level, this shows the second version of [[Kratos]] (as seen in the [[Character Graveyard]] exploring an area similar to [[Docks of Athens]], with the objective of destroying 30 [[Undead Legionnaire|Skeletons]]. The purpose was to get all the core mechanics of the game working, as well as see how much detail could be fit into an area.
+
While not a true deleted level, this shows the second version of [[Kratos]] (as seen in the [[Character Graveyard]]) exploring an area similar to [[Docks of Athens]], with the objective of destroying 30 [[Undead Legionnaire|Skeletons]]. The purpose was to get all the core mechanics of the game working, as well as see how much detail could be fit into an area.
   
 
===Original Icarus Wings===
 
===Original Icarus Wings===
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===Original Harpies===
 
===Original Harpies===
This level shows the original [[Harpies]], which, according to the director, were more like flying [[Undead Legionnaire]]s at the time, and were shrunk to more of "an annoyance enemy]]. The level looks to take place at the [[Bluffs of Madness]].
+
This level shows the original [[Harpies]], which, according to the director, were more like flying [[Undead Legionnaire]]s at the time, and were shrunk to more of "an annoyance enemy". The level looks to take place at the [[Bluffs of Madness]].
   
 
===Mountain of the Titan===
 
===Mountain of the Titan===
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===Final Boss for Pandora's Temple===
 
===Final Boss for Pandora's Temple===
Before being replaced with the final conveyer belt section, [[Pandora's Box]] was guarded by a giant [[Harpy Boss]], with eggs scattered around the arena. Kratos would have to navigate both the lower floor and the upper conveyer belt to destroy them, and lure the Harpy into attacking him to defeat it.
+
Before being replaced with the final conveyor belt section, [[Pandora's Box]] was guarded by a giant [[Harpy Boss]], with eggs scattered around the arena. Kratos would have to navigate both the lower floor and the upper conveyor belt to destroy them, and lure the Harpy into attacking him to defeat it.
   
 
===Ever-Changing Maze===
 
===Ever-Changing Maze===
A short level idea that involved Kratos moving through a maze with walls that would lift up and allow him to move on to a different part of it before they came back down.
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A short level idea that involved Kratos moving through a maze with walls that would lift up and allow him to move on to a different part of it before they came back down, although it does lift back and come back down on a set time limit.
   
===Sand Elevator===
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===Sandstorm Elevator===
The most complete of the levels, this shows Kratos attempting to stay up with an elevator that is moving through an environment with a sandstorm chasing him. The elevator would halt the sandstorm, but staying off for too long (which was a must) would lead to it catching Kratos. Shown to the press, but cut because of time constraints.
+
The most complete of the levels, this shows Kratos attempting to stay up with an two platform elevator (presumingly that of Hermes due to the Rocs decorated on them) that is moving through an cliff wall environment with a massive sandstorm chasing him. The elevator would halt the sandstorm and keep it at bay, but staying off for too long (which was a must and to be avoided at all costs) would lead to it catching and engulfing Kratos. In the second to the end point of this section, the elevator shifts into one platform and because of this; perhaps becomes a little faster. It was shown to the press and appeared in magazines, but was cut because of time constraints. This was David Jaffe's biggest regret about not having this level in the final game.
 
[[Category:God of War]]
 
[[Category:God of War]]
 
[[Category:Secrets]]
 
[[Category:Secrets]]

Latest revision as of 19:31, 5 January 2019

Deleted Levels is a documentary found by beating the original God of War on any difficulty. It details several level concepts that didn't quite make it into the final version of the game. The whole video is narrated by David Jaffe.

Levels Shown

  • Note: All level names are unofficial and given for sake of the article.

Test in Athens Harbor

While not a true deleted level, this shows the second version of Kratos (as seen in the Character Graveyard) exploring an area similar to Docks of Athens, with the objective of destroying 30 Skeletons. The purpose was to get all the core mechanics of the game working, as well as see how much detail could be fit into an area.

Original Icarus Wings

This level shows a test with a prototype of the Icarus Wings. Unlike in God of War II, Kratos has control over how much time he can spend in the air, and is shown to be navigating an area filled with enormous Spikes. The whole idea of flight was scrapped due to time constraints and a lack of polishing.

Original Harpies

This level shows the original Harpies, which, according to the director, were more like flying Undead Legionnaires at the time, and were shrunk to more of "an annoyance enemy". The level looks to take place at the Bluffs of Madness.

Mountain of the Titan

The original idea for climbing up Cronos involved Kratos running ahead of him and avoiding his attacks until he could jump onto Pandora's Temple. Scrapped due to technical limitations.

Final Boss for Pandora's Temple

Before being replaced with the final conveyor belt section, Pandora's Box was guarded by a giant Harpy Boss, with eggs scattered around the arena. Kratos would have to navigate both the lower floor and the upper conveyor belt to destroy them, and lure the Harpy into attacking him to defeat it.

Ever-Changing Maze

A short level idea that involved Kratos moving through a maze with walls that would lift up and allow him to move on to a different part of it before they came back down, although it does lift back and come back down on a set time limit.

Sandstorm Elevator

The most complete of the levels, this shows Kratos attempting to stay up with an two platform elevator (presumingly that of Hermes due to the Rocs decorated on them) that is moving through an cliff wall environment with a massive sandstorm chasing him. The elevator would halt the sandstorm and keep it at bay, but staying off for too long (which was a must and to be avoided at all costs) would lead to it catching and engulfing Kratos. In the second to the end point of this section, the elevator shifts into one platform and because of this; perhaps becomes a little faster. It was shown to the press and appeared in magazines, but was cut because of time constraints. This was David Jaffe's biggest regret about not having this level in the final game.